AI Insights · Timothy · December 2021
Top 5 Voxel Games on Android in Australia Q4 2021
In Q4 2021, voxel games in Australia saw varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides insights into the trends for the top 5 games.
In the fourth quarter of 2021, voxel games on the Android platform in Australia exhibited diverse performance trends across key metrics like downloads, revenue, and active users. Here’s a closer look at how the top 5 voxel games fared during this period, based on data from Sensor Tower.
Minecraft had a notable quarter in terms of revenue and active users. Weekly revenue started at around $21.8K in late September and saw a dip to $12.3K by the end of November. However, it rebounded in December, peaking at $22.8K in the final week. Downloads showed an overall stable trend with a slight increase towards the end of the quarter, rising from 1.4K to 2K. Active users also experienced a steady climb, starting from 97.3K and reaching a high of 110.3K in mid-December.
Kingdoms of HF - Dragon War saw fluctuations in both revenue and downloads. Weekly revenue varied between $990 and $1.8K throughout the quarter, with a notable peak in late November. Downloads, however, remained low, starting at 204 and dropping to as low as 19 by December. Active users followed a declining trend, beginning at 339 and falling to 124 by the end of the quarter.
Pixel Gun 3D - FPS Shooter showed a mixed performance. Revenue fluctuated, starting at $2.4K in late September, dipping to around $800 in mid-November, and rising again to $2.1K by the end of December. Downloads followed a similar pattern, beginning at 1.2K, experiencing a mid-quarter dip, and climbing back to 1.6K by the end of the year. Active users saw a slight decline from 9.1K to 7.8K, but recovered to 9.5K towards the end of December.
Hunt Royale: Action RPG Battle experienced moderate growth in revenue and downloads. Starting at $1.6K in late September, revenue dipped to around $900 in November but surged to $2.2K by the end of December. Downloads increased steadily from 130 to 255 over the quarter. Active users also rose, starting at 497 and peaking at 702 in mid-December before slightly dropping to 676 at the end of the year.
Blockman Go had a relatively stable quarter. Revenue saw an initial dip from $498 to $224 in early December but ended the year on a high note at $486. Downloads fluctuated between 252 and 520, with a slight increase towards the end. Active users remained fairly consistent, starting at 10.8K and ending the quarter at 10.4K, with minor fluctuations throughout the period.
For more detailed insights and data, visit Sensor Tower.